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Advanced [show]


Ralf Abram, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his kukri always slung over his shoulder. His red hair is singed and shortened. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Ralf Abram, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 14
Languages Common, Undercommon, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 80 pp.


Social Check DCs


Wymar Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. He wears his red hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Wymar Tenley, Male Human Adept 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)17 (+3) 12 (+1)8 (-1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His blonde hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Trey Hadlee, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp. Sardonyx (50 gp). White pearl (50 gp). Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Peter Lincoln, Male Human [Permalink]

Personal [hide]

Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. With bright white hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Racist. Bonds: Poor, Immigrant, Military, Religious. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Peter Lincoln, Male Human Cleric 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1100 gp. A delicate brass dragon egg (80 gp). Cloth of gold vestments (170 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His chestnut hair is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up club and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Shy. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Tanner

Voice: German accent

Attributes [hide]

Bernard Myerscough, Male Human Adept 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10 pp.


Social Check DCs

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