Heward Tickle, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears bulky red painted plate armor. His left hand appears badly burned and disfigured. He has black hair. His eyes are hazel and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Crown-heir, Heward learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Crown-heir job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5
Possessions: 5000 sp. Deep green spinel (50 gp). Rose (70 gp).
Charles Camden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.
Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Ugly, Hedonist, Disease. Bonds: Rich, Religious, Debt. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. Chrysoprase (60 gp). Blue quartz (11 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Burton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a blue shirt with thin brown vertical stripes and black pants. Beneath his clothing is a huge mess of scar tissue. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with his crush.
Flaws: Ugly, Secretive. Bonds: Slave, Has a crush, Nature. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.
Raymond Melancon, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the west. Raymond was born on a far western plains where he grew up under the tutelage of his mother, an expert Priest. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Shane Stratford, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears bulky brown painted plate armor. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Roofer; and he has a rivalry with the church that dominates his actions
Flaws: Insomniac, Shy. Bonds: Has a crush, Religious, Enemies. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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