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NPC Generator

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Advanced [show]


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Locksmith, who enjoyed hunting, Hunter was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Nature, Job, Family. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Hunter Badger, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)15 (+2) 6 (-2)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Charles Digby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tight fitting violet shirt and pants. His hair, while still mostly white, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Barrister, Charles learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Barrister. He struck the Barrister job and began his own company from there.

Motivation: He's repulsed by the PC; and doesn't want to be a barrister and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Charles Digby, Male Human Monk 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 14 (+2)17 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Dwarven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item.


Social Check DCs


Ernest Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries crossbows. His white hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the west. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Ernest Rutherford, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Blankley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He is portly but not overly obese. His golden hair is cut short. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Bonds: Attractive, Guardian, Religious, Military, Adventurer, Job. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Blankley, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy white hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Kody Livingstone, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 600 sp.


Social Check DCs

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