Balimaar Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His silver hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Glassblower business at a young age. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Job. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. Violet garnet (700 gp). Bloodstone (50 gp). Lapis lazuli (6 gp). 1 Minor magic item.
Bertram Elton, Male Human [Permalink]
Personal [hide]
Description: A 6'4" western man, he tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bertram was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Philantrophist, Impeccable. Flaws: Forgetful. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 200 gp.
Alexandre Colton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his longbow. He is tall, broad shouldered and powerfully built. His golden hair is kept up in a ponytail inside a broad hat. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Guard.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Mentor. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. 1 Masterwork studded leather.
Gerard Dalton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Soapmaker, who enjoyed hunting, Gerard was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To pay off his debts; and to be a soapmaker again
Ideals: Logical. Bonds: Job, Military, Nature, Debt. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 20000 cp.
Solomon Blakeley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a black suit, blue shirt, and black tie. His white hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: He was born in the south. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Wants to open a new tavern; and he desires power and/or immortality
Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Adventurer. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
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