Arnold Darlington, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in a clean black cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of brigands once and for all.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and he has a crush on the local shepherd
Flaws: Selfish. Bonds: Enemies, Military, Has a crush, Adventurer. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Alex Milton, Male Human [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a green coat with white slacks, and he perpetually has his falchion ready. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Apothecary, his mother struggled to pay the bills. He worked as a nervous Herbalist and found it very stressful. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business.
Ideals: Fighting, Disciplined, Logical. Bonds: Poor, Job. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Nicholas Addington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a black suit. His long silver hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Sculptor profession.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. He has worked as a Cook like his mother before him.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Joker. Flaws: Disease, Depressed. Bonds: Job, Poor. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 8000 sp.
Solomon Trollope, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather, and carries bows. His white hair is greasy and uncared for. His green eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Peridot (50 gp). Golden yellow topaz (800 gp). Bloodstone (50 gp). Star ruby (500 gp). 1 Masterwork Common Melee.
Godfrey Weston, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Flaws: Addict, Shy. Bonds: Mentor, Attractive, Family. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!