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NPC Generator

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Advanced [show]


Robert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up in a very large beehive style do. His eyes are likewise hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Courier.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Flaws: Secretive. Bonds: Job. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Robert Birkenhead, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his halberd. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Attractive. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Theodoric Tindall, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Shane Fulton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Shane is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Shane hails from a village terrorized by giants. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: To unite with his sister; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Philantrophist. Flaws: Insane. Bonds: Family, Enemies. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Shane Fulton, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Lance Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy silver hair. He has gleaming, smiling green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born into a rich family. A gifted student he started as a Mortician, but he got bored and became a Hunter. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Lance Marston, Male Human Warlock 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 100 gp.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Merton, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs

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