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NPC Generator

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Advanced [show]


Patrick Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a moderate pudge and is not very fit. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them

History: Patrick was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Junk Dealer soon after.

Motivation: To be a Painter again.

Flaws: Insomniac, Shy. Bonds: Guardian, Family, Job. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Patrick Blankley, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 9000 cp.


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, he is not a threatening figure. He has a small bristly mustache and wavy golden hair. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Doesn't want to be a Engraver and was forced into it by his family.

Flaws: Ugly, Antagonistic. Bonds: In love, Family, Poor. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Lindsay, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)6 (-2)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Langdon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His brown hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Joker, Logical. Bonds: Rich, Immigrant, Attractive. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Diggory Langdon, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 8 (-1)17 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Guy Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a grey collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His auburn hair, when down, is lengthy. His eyes are hazel and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Guy Tindall, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 pp. Carnelian (50 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Solomon Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and he perpetually has his nunchaku ready. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Solomon was born the youngest of three triplets. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Fighting, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Solomon Ansley, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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