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NPC Generator

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Advanced [show]


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, he is not a threatening figure. His blonde hair is heavily combed to the left. His violet unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: He is a Lycanthrope in disguise. He made a point of taking high paying jobs and getting most of it up front. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Disease, Antagonistic, Addict. Bonds: Adventurer. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Diggory Yardley, Male Human Expert 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 50 pp.


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His white hair is knotted and matted. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: Dustin was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Professionalism. Flaws: Shy, Racist. Bonds: Family. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Dustin Walcott, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Athletics +2, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6

Possessions: 300 gp. Azurite (4 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his axe. He wears a deerstalker hat to cover his moderate length golden hair. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Kyle Bradshaw, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. Aquamarine (900 gp). Peridot (40 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Animal Trainer in town.

History: He was born on a small isolated farm. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: To be a Ploughman again.

Ideals: Passionate. Flaws: Addict. Bonds: In love, Job, Nature. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Gerald Ramsey, Male Human Expert 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)17 (+3) 12 (+1)16 (+3)
Skills Deception +6
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has wavy brown hair. His fierce green eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Joker, Justice, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Everard Heiser, Male Human Paladin 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)18 (+4) 11 (+0)11 (+0)
Skills History +7, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Auran, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs

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