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Advanced [show]


Dustin Kent, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves painting and to teach people painting more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Dustin studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic, Gifted. Bonds: Immigrant, Attractive, Rich. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Dustin Kent, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp. Red spinel (50 gp). 4 Alchemist’s fire. 4 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Hunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a white suit. He sports a long chestnut beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. He has had some formal writing training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Hunter Everleigh, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Kody Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Assassin job and began his own company from there.

Motivation: Further expansion of business; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Slave. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Kody Bing, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Golden yellow topaz (500 gp). Fiery yellow corundum (800 gp). White opal (800 gp). 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Richard Benson, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a faded coat and loose pants complete with small hat. His golden hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Richard hails from a village terrorized by dire rats. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Enemies, Military. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Benson, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Brass mug with jade inlays (400 gp). 2 Antitoxin.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with grey slacks. He has a moderate pudge and is not very fit. He has moderate length white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Immigrant, Mentor. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Ernest Clapham, Male Human Druid 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Undercommon, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 6000 sp. Lapis lazuli (6 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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