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NPC Generator

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Advanced [show]


Lance Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His skin is fair and his fingers are delicate and long. His hair is long and silver with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His brown eyes peer out from beneath his broad tan hat.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Lance Asheton, Male Human Warlock 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Athletics +6, Deception +2
Senses Passive Perception 13
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 200 gp. Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small desert village. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Coombs, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Peter Clayden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey armored body suit, with a simple blue line shooting up and back down. His blonde hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: Peter was born in the west. At a young age he loved to build and create. After coming to the age of reason, Peter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Clayden, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10 pp.


Social Check DCs


Randal Darby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic. Bonds: Poor, Attractive, Family, Adventurer. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Randal Darby, Male Human Bard 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)16 (+3) 8 (-1)11 (+0)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Terran, Draconic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 12000 sp. Alexandrite (1200 gp). Sardonyx (70 gp). Coral (40 gp). Malachite (7 gp). Emerald (1200 gp).


Social Check DCs


Aldous Barton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his greatsword ready. His hair is short and blonde. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Butcher like his father before him.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Aldous Barton, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs

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