Gilbert Clayden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Masseuse, Gilbert learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and further expansion of business
Ideals: Gifted, Logical. Bonds: Job, Guardian, Rich. Occupation: Masseuse
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Geoffrey Langston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears white painted combat armor at almost all times. He is bald on top and has large white tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Actor father left him crippled. He was granted arcane powers by his dying sister.
Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Terse, Disease. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Odo Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely black suit with tan socks and a vest with buckled shoes. His moppish golden hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp. Hematite (7 gp).
Arnold Bentley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Banker does, and carries ceremonial daggers. His hair is long and golden with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Banker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Disease. Bonds: Job, Enemies. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rolf Wade, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a black scarf. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. His eyes are a pleasant gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 16000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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