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NPC Generator

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Advanced [show]


Tim Astley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. He has styled his chestnut hair well, parting it to the left. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Tim was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Tim Astley, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 37000 sp. 2 Antitoxin.


Social Check DCs


Roger Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white shirt with thin black vertical stripes and green pants. His white hair is lengthy. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Human compassion; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Fighting. Flaws: Racist. Bonds: Adventurer. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Roger Birkenhead, Male Human Monk 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)7 (-2) 16 (+3)9 (-1)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 240 pp.


Social Check DCs


Gerard Badger, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. He sports a long red beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Logical. Bonds: Rich, Family. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Gerard Badger, Male Human Cleric 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 6 (-2)11 (+0)
Skills Stealth +4, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and very much looks the part of a Tailor. His right leg appears badly burned and disfigured. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Tailor and found it very stressful. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Kyle Brandon, Male Human Adept 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 gp. Malachite (14 gp). Red garnet (120 gp). Peridot (40 gp).


Social Check DCs


Ernest Gladstone, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: Born in the south to a Locksmith, Ernest learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Bonds: Guardian, Adventurer, Job. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Ernest Gladstone, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Deep blue spinel (700 gp).


Social Check DCs

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