Drogo Altham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy brown suit. He has moderate length blonde hair. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Gifted. Flaws: Lazy, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Performer
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Crawford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Manfred took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Ideals: Gifted, Justice. Bonds: Attractive, Military, Family. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Jocelyn Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. He is bald on top and has large chestnut tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Insane. Bonds: Enemies, Poor, Immigrant. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 700 gp.
Balimaar Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple brown robe with tan stripes complete with hood. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Fletcher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Gifted. Flaws: Mundane, Selfish. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Amethyst (40 gp). Carnelian (40 gp). Golden pearl (40 gp). 1 Everburning torch. 3 Antitoxin.
Ralf Norton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is chestnut and very short. His blue eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Assassin profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Assassin father left him crippled. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Assassin again; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Job, Immigrant. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
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