Trey Redfield, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He sports a flattop hair cut. His eyes are a pleasant gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Ideals: Optimist, Pacifist. Bonds: Religious, Enemies. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Randal Tattersall, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with broad hat. He has brown hair. His violet eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Merchant, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud
Ideals: Impeccable. Flaws: Shy. Bonds: Family, Poor, Enemies. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Rock crystal (40 gp). Eye agate (13 gp). Moonstone (40 gp). Blue sapphire (1500 gp).
Gunter Merton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is dressed in a clean yellow cloak covering his clean studded leather, and his gloved hand is found clutching a greataxe. His hair is silver, silky, and of moderate length. His brown eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gunter was born in the west. At a young age he loved to build and create. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world.
Ideals: Persistence, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 60 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +0 / 2d8-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 7000 sp.
Alex Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. He has a very tight haircut. His eyes are violet and catlike.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a map maker again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Lincoln, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses like a well dressed Mayor does, and his gloved hand is found clutching a longsword. He wears a top hat to cover his moderate length auburn hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.
Ideals: Optimist. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp.
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