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NPC Generator

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Advanced [show]


Gomory Adley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with feathered hat. His blonde hair is long and unkept. His amber eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born the only child of a wealthy merchant. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he's in love

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Has a crush, Adventurer. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Gomory Adley, Male Human Warrior 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20 pp. Violet garnet (1100 gp). Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


John Altham, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright chestnut hair and a scraggly beard. His eyes are gray.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: To protect his home; and he is greedy

Flaws: Antagonistic, Disease. Bonds: Rich, Job, Guardian. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

John Altham, Male Human Warrior 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)7 (-2) 15 (+2)16 (+3)
Skills Arcana +1, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Patrick Abram, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue tunic with brown highlights, and long blue pants that bunch up around his shoes. His long blonde hair reaches down to his waist. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.

History: When he was but 8 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Ideals: Justice, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Patrick Abram, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common, Druidic, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Clerebold Wellington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright silver hair and a scraggly beard. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Clerebold Wellington, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His brown hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the west. In his 18th year, his parents were killed by a dire rats raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Fisher

Voice: French accent

Attributes [hide]

William Harrington, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)8 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Gold dragon comb with red garnet eye (900 gp).


Social Check DCs

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