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Advanced [show]


Nicholas Asheton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. His hair is black and very short. His violet eyes peer out from beneath his broad blue hat.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: He feels threatened by others; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Asheton, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears baggy white pantaloons and a grey scarf, and his gloved hand is found clutching a ceremonial dagger. He wears his hair in dreadlocks. He has amber eyes and a white hat with a grey feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a plains tribe. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Nature, Family. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Bertram Nibley, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)7 (-2) 9 (-1)10 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Miles Alton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears skinny pants and wears a black and grey robe with the hood down. His auburn hair is still thick. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Miles Alton, Male Human Adept 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Gilbert Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a brown costume with the symbols of the four houses of cards on his torso. His chestnut hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Bradly, Male Human Rogue 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Zircon (30 gp). Golden yellow topaz (1600 gp). Brown-green garnet (160 gp).


Social Check DCs


Robert Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy red suit. His brown hair is thinning but still full. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Bather. When he's not drinking or sleeping the drinks off, he's doing music.

History: Robert was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Bather for hire.

Motivation: To unite with his sister; and wants to work out more often

Ideals: Athletic, Artistic, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Robert Graeme, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs

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