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NPC Generator

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Advanced [show]


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Hunter. He carries with him a set of ceremonial daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is braided into rings. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Secretive, Antagonistic, Fearful. Bonds: Military, Adventurer. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

William Dalton, Male Human Commoner 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Hematite (10 gp). Black pearl (700 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Holton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a black poncho over his likewise colored trousers and shirt. With bright white hair and a scraggly beard. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Joker. Flaws: Ugly. Bonds: In love, Immigrant, Military. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Holton, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Arnold Walpole, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue trousers with tan and black striped suspenders. He wears various colorful collared shirts. His auburn hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Retire the richest man in the east.

Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Walpole, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs


Balimaar Reid, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats, and carries shortspears. He has chestnut hair. His thin eyebrows rest above his beady violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. In his youth he was a Bowyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive, PTSD. Bonds: Adventurer. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Balimaar Reid, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +2, Deception +6
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Ralf Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair, when down, is lengthy. His eyes are likewise blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He has worked as a Assassin like his father before him.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Ralf Roscoe, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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