Roger Coombs, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his golden hair up. His eyes are likewise violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Roger was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister
Flaws: Ugly, Antagonistic. Bonds: Job, Family, In love, Religious. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
John Tinley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a blue shirt with thin brown vertical stripes and white pants. His left hand appears badly burned and disfigured. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 70 pp.
Jocelyn Compton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a fancy tan suit. His clothes are grease stained in places. His hair is short and white. He has amber eyes and a tan hat with a yellow feather.
Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up halberd and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Bonds: Attractive, Poor, Immigrant, Family, Nature. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
Ralf Graham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are violet and catlike.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He has money and likes to spend it; and many illithids want him driven away
Flaws: PTSD. Bonds: Rich, Enemies, Attractive, Military. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 sp. 1 Minor magic item.
Chad Upton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with grey pants. He is physically well-built. His moppish white hair is in a traditional bowl cut. His half smiles and blue eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Junk Dealer soon after.
Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
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