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Advanced [show]


Gilbert Tenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue feathered hat and blue clothes. He sports a flattop hair cut. He has brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Nature, Adventurer. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Gilbert Tenley, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 11000 sp. Alexandrite (1300 gp). Eye agate (13 gp).


Social Check DCs


Richard Breeden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His silver hair is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.

History: He got into the Shoemaker business at a young age. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.

Motivation: To be a Mayor again; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Richard Breeden, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Solomon Reed, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered crossbow and tarnished quarterstaff as well. He has moderate length black hair. His eyes, though not visible through his cowl, are gray.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: Solomon was born with his mother's beautiful face. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Reed, Male Human Fighter 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 85 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 110000 cp. Chalcedony (50 gp). Sardonyx (50 gp). Azurite (14 gp). Banded agate (14 gp).


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. He sports a flattop hair cut. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Arnold Graeme, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 11000 cp. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: This eastern man sports tan clothing, slightly heavier than average wear. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Guy Brandon, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Pink pearl (100 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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