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Anselm Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is brown, silky, and of moderate length. His half smiles and green eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: He was born in the west, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent father; and he's in love

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Immigrant, Nature. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Anselm Allerton, Male Human Paladin 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Malachite (7 gp). Black star sapphire (1200 gp). Red-brown spinel (120 gp).


Social Check DCs


Adam Skelton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His chestnut hair is braided into rings. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a desert tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Opinionated, Entrepeneur. Flaws: Selfish, Mundane. Bonds: Rich, Nature. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Adam Skelton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp. Golden pearl (120 gp). Coral (120 gp). Hematite (4 gp). Azurite (4 gp).


Social Check DCs


Heward Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large green jacket. He has no hair. His violet eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Optimist, Logical. Flaws: Ugly, Sensitive. Bonds: Military, Immigrant. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Heward Dumph, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Charles Gyula, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and to end his boredom

Ideals: Professionalism, Impeccable. Flaws: Mundane. Bonds: Immigrant, Family. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Charles Gyula, Male Human Barbarian 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)10 (+0) 13 (+1)18 (+4)
Skills Athletics +6, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Gyula, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His brown hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: When he was but 4 years old his parents immigrated from the west. Nicholas was born on a far western plains where he grew up under the tutelage of his father, an expert Merchant. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Nicholas Gyula, Male Human Paladin 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Gnome, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 8000 sp.


Social Check DCs

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