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NPC Generator

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Advanced [show]


Peter Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His auburn hair is braided into rings. His eyes are likewise hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. A freak accident while working with his Masseuse mother left him crippled. During his travels, Peter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Peter Radcliffe, Male Human Warlock 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)4 (-3) 9 (-1)18 (+4)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50000 cp. Fire opal pendant on a fine gold chain (1700 gp). 1 Minor magic item.


Social Check DCs


Cory Webley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak, and he perpetually has his spear ready. He wears a colorful flower in his golden hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: He got into the Locksmith business at a young age. After coming to the age of reason, Cory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, In love. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Cory Webley, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Violet garnet (900 gp).


Social Check DCs


Ernest Rayden, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is short and chestnut. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Disease, Antagonistic. Bonds: Rich, Family. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Ernest Rayden, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long golden hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Benson, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His blonde hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Slave. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Charles Sherwood, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 8 (-1)8 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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