Alex Yorke, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. His golden hair is kept up in a ponytail inside a top hat. His brown eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Locksmith, who enjoyed hunting, Alex was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp.
Cory Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large auburn tufts of hair around his ears. He is baby faced.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: To be a Blacksmith again; and wants to open a new tavern
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: Moss agate (7 gp). Red-brown spinel (130 gp).
Reynard Fidget, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. His golden hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Map Maker like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and marry his brother to traveling adventurers
Bonds: Immigrant, Adventurer, Job, Family. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 160 pp. 1 Minor magic item.
Aldous Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely red suit with white socks and a vest with buckled shoes. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up. His green eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Aldous studied abroad. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption.
Ideals: Fighting, Professionalism, Gifted, Artistic. Flaws: Shy. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 16000 sp. Violet garnet (500 gp). Golden yellow topaz (500 gp). Iolite (40 gp).
Geoffrey Rowley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft yellow waves gently in the breeze. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Disciplined. Bonds: Rich, Adventurer, Has a crush, Family. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!