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NPC Generator

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Advanced [show]


Arnold Blakely, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black trousers with brown and yellow striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His hair is silver and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arnold was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Barkeep.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Addict, Secretive. Bonds: Job. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Blakely, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Blue quartz (11 gp). Moonstone (80 gp).


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in blue turtlenecks beneath a brown coat with black slacks. He wears his auburn hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Sellsword soon after.

Motivation: Marry his sister to traveling adventurers; and to be a ruler again

Flaws: Impulsive, Racist. Bonds: Attractive, Job, Family. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Upton, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)18 (+4) 13 (+1)8 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Terran, Celestial, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Onyx (20 gp). Banded agate (6 gp). Banded agate (6 gp). Amethyst (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is muscular with a powerful set of arms. His red hair is kept up in a ponytail inside a small hat. His brown eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: Robert hails from a village terrorized by illithids. A gifted student he started as a Assassin, but he got bored and became a Scribe. He struck the Scribe job and began his own company from there.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Robert Hayhurst, Male Human Warlock 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, green cloak. His golden hair is knotted and matted. His green eyes peer out from beneath his top green hat.

Personality: Calm and collected, he is a well trained Animal Trainer. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Ploughman, but he was a colossal failure. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and to reunite with his old friends

Bonds: Job, Adventurer, Mentor. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Lance Alby, Male Human Monk 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp. 1 Good lock. 1 Masterwork manacles. 1 Healer’s kit. 1 Crowbar.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he wants revenge against brigands

Flaws: Antagonistic, Insane. Bonds: Rich, Family, Enemies. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Anselm Hampton, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). An abacus with copper, silver and gold markers (160 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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