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NPC Generator

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Advanced [show]


Randal Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 8 years old his parents immigrated from the west. Randal was born on a far western desert where he grew up under the tutelage of his mother, an expert Barkeep. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Selfish, Fearful. Bonds: Immigrant, Nature, Has a crush. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Randal Radcliffe, Male Human Barbarian 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)16 (+3) 5 (-3)7 (-2)
Skills History +5, Medicine -1
Senses Passive Perception 7
Languages Common, Elven, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His long red hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Family, Poor. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Gerald Spaulding, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)6 (-2) 15 (+2)9 (-1)
Skills Intimidation +1, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 11000 cp. Chrysoberyl (150 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His moppish red hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC; and revenge

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Enemies. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Geoffrey Wentworth, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 13 (+1)8 (-1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2000 cp. Deep blue spinel (600 gp). Chrysoprase (70 gp). 2 Holy water.


Social Check DCs


John Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Sage does. He wears his chestnut hair up. His face is scarred and worn.

Personality: This man loves music and to teach people music more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Sage, John learned a great deal about his mother's area of expertise. His childhood dream was to be a Painter, but he was a colossal failure. He then took over the family business and is one of the better Sage for hire.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Religious. Occupation: Sage

Voice: American accent

Attributes [hide]

John Eastaughffe, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Sylvan
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Miles Hayes, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer, Mentor. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Miles Hayes, Male Human Commoner 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 17 (+3)6 (-2)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Aquan, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. Solid gold idol (600 gp). Sapphire pendant on gold chain (2300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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