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Advanced [show]


Don Rowley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He prefers to wear flannel, and his gloved hand is found clutching a sai. His red hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Don was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mayor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Don Rowley, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Gerard Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black costume with the symbols of the sun god on his torso. His hair is cut close to his head. He has several tiny emerald earrings on each ear.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast mountains. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Optimist. Bonds: Rich, Nature. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Gerard Anderton, Male Human Monk 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)18 (+4) 12 (+1)10 (+0)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Goblin, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Chalcedony (60 gp). Chrysoprase (60 gp). Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is knotted and matted. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Attractive, Rich. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Tinley, Male Human Ranger 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)14 (+2) 10 (+0)7 (-2)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. An abacus with copper, silver and gold markers (130 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Clerebold Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and brown robe with the hood down. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.

Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Clerebold studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To unite with his brother; and doesn't want to be a architect and was forced into it by his family

Ideals: Opinionated, Gifted. Bonds: Attractive, Rich, Family. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Van Es, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 16000 cp. Amber (120 gp). Fire opal (800 gp). Red spinel (120 gp). 1 Bullseye lantern.


Social Check DCs


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Gerald Nash, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp.


Social Check DCs

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