Everard Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Everard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was always very intelligent and has formed a secret society of specialists.
Motivation: To reunite with his absent mother.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
Possessions: Smoky quartz (30 gp).
Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blonde hair is kept up in a ponytail inside a small hat. His violet unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also has developed a complete distrust of the Stableman profession.
History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Farmer job and began his own company from there.
Motivation: Expand his business.
Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Smoky quartz (70 gp). 1 Minor magic item.
Ernest Digby, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sellsword uniform. He has moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Impeccable, Entrepeneur. Flaws: PTSD. Bonds: Job, Military. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1300 sp. Brown-green garnet (160 gp). Peridot (20 gp).
Hunter Hale, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his auburn hair well, parting it to the right. He has several tiny amber earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Hunter hails from a village terrorized by giants. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Someone believes him a fraud.
Ideals: Professionalism, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Deep blue spinel (500 gp). Brown-green garnet (110 gp). 1 Masterwork Uncommon Weapon.
Solomon Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a white broad hat and white clothes, and he perpetually has his lance ready. He has done his best to style his auburn hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. He dropped out of school before completing his studies. He has achieved small success as a Spice Merchant.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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