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NPC Generator

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Advanced [show]


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear grey clothing when he does not wear armor, and a wedding ring on his left hand. He keeps his red hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Charles never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his absent mother; and he is greedy

Flaws: Ugly, Lazy, Antagonistic. Bonds: In love, Rich, Family. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Charles Clare, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)5 (-3) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Cory Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His white hair is kept up in a ponytail inside a broad hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and human compassion

Ideals: Impeccable. Flaws: Ugly, Racist, Disease, PTSD. Bonds: Job. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Cory Warwick, Male Human Monk 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6

Possessions: 700 gp. Jade (100 gp). Obsidian (10 gp). Bloodstone (30 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Courier. His brown hair is unkempt and raggedy. His eyes are blue and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Clerebold hails from a village terrorized by gnolls. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Clerebold began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he feels threatened by others

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky violet painted plate armor. His auburn hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Flaws: Insane, Antagonistic. Bonds: Poor, Mentor, Military. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Graeme, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Richard Pickering, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Knight uniform. His chestnut hair is greasy and uncared for. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Knight, Richard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Knight. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Richard Pickering, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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