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NPC Generator

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Advanced [show]


Don Emsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear ponchos typically of a light black in addition to tight pants. He is bald on top and has large blonde tufts of hair around his ears. His eyes are a pleasant gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Don Emsworth, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Eye agate (12 gp). Fiery yellow corundum (900 gp). Eye agate (12 gp). 1 Everburning torch. 5 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


Everard Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is typically in his Bellfounder uniform. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Everard was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has achieved small success as a Bellfounder.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Everard Blakely, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp.


Social Check DCs


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in earthy colors with a brown and white handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His chestnut hair is heavily combed to the right. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Passionate. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Thomas Middleton, Male Human Expert 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Rhodochrosite (11 gp). Alexandrite (1300 gp).


Social Check DCs


Solomon Clive, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear pastel pants and tee shirts. His hair is auburn and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Bricklayer business at a young age. A freak accident while working with his Mortician mother left him crippled. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Solomon Clive, Male Human Adept 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 4000 sp. Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Rolf Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is physically well-built. He keeps his silver hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. After coming to the age of reason, Rolf took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Layabout soon after.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Attractive, Nature, Job. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Rolf Copeland, Male Human Paladin 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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