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Advanced [show]


Anthony Barclay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and silver. His half smiles and green eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. Anthony is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and doesn't want to be a carter and was forced into it by his family

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Nature. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Barclay, Male Human Cleric 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Shoemaker. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Barber, but he got bored and became a Shoemaker. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he wants to get laid

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gunter Windsor, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 9 (-1)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His brown hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the north. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, In love, Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Gerald Kent, Male Human Wizard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and yellow robe with the hood down. He is portly but not overly obese. He wears his auburn hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Bonds: Rich, Slave, Adventurer. Occupation: Mason

Voice: American accent

Attributes [hide]

Peter Yeardley, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 2 Tanglefoot bags. 4 Thunderstones. 4 Antitoxin.


Social Check DCs


Tim Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has wavy auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in sickle use. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His religion dominates his actions; and he wants to get laid

Ideals: Fighting. Bonds: Has a crush, Enemies, Family, Religious. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Tim Cumberbatch, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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