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Henry Thornton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Sailor. His brown hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Bonds: Job, Nature, Rich, Attractive. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Henry Thornton, Male Human Sorcerer 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 600 gp.


Social Check DCs


Nicholas Hartford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and blonde. He has several tiny opal earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Born in the east to a Merchant, Nicholas learned a great deal about his mother's area of expertise. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Persistence. Bonds: Adventurer, Rich, Job. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Nicholas Hartford, Male Human Commoner 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 6000 sp. Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears tight fighting clothing, which leaves very little to the imagination. His black hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: This man loves singing and to teach people singing more than just about anything. He would rather hide behind his crafts than deal with other people.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Graeme, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp. Tourmaline (80 gp). Hematite (8 gp). Azurite (8 gp).


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely tan suit with brown socks and a vest with buckled shoes. His moppish red hair is in a traditional bowl cut. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gunter hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and wants to work out more often

Ideals: Athletic, Opinionated, Logical. Bonds: Enemies, Slave. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Gunter Mitchell, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Chad Upton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His brown eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Weaver, Chad learned a great deal about his mother's area of expertise. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Chad's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: To be a Dyer again.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Chad Upton, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 17 (+3)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Banded mail. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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