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NPC Generator

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Advanced [show]


Geoffrey Law, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is braided into rings. His blue eyes peer out from beneath his top tan hat.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 3 years old his parents immigrated from the east. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to settle down with his crush

Flaws: Antagonistic. Bonds: Has a crush, Family, Immigrant. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Geoffrey Law, Male Human Aristocrat 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and a strong sense of loyalty to human people

Ideals: Persistence. Flaws: Racist, Disease, Insomniac. Bonds: Attractive. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Trym Brent, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics -1, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 600 gp. Old masterpiece painting (1200 gp).


Social Check DCs


Miles Wade, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut and curly. His green eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Miles hails from a village terrorized by brigands. He married young, but lost his spouse to brigands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Entrepeneur, Joker, Extrovert. Flaws: Depressed. Bonds: Enemies. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Miles Wade, Male Human Sorcerer 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)6 (-2) 8 (-1)12 (+1)
Skills History +0, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Azurite (13 gp). Peridot (20 gp). Red-brown spinel (90 gp).


Social Check DCs


Jocelyn Colby, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a green suit, brown shirt, and white tie, and sports empty pouches on his belt. With bright silver hair and a scraggly beard. His brown unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Justice, Opinionated, Gifted. Flaws: Disease. Bonds: Military. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Jocelyn Colby, Male Human Barbarian 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 cp.


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Don was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Don never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love

Flaws: Selfish, Racist. Bonds: Attractive, In love. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Don Milton, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 20 pp. Lapis lazuli (4 gp). Tiger eye turquoise (4 gp). Star rose quartz (60 gp). Emerald (500 gp).


Social Check DCs

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