Miles Wentworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky blue painted plate armor, and a wedding ring on his right hand. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Addict, Shy. Bonds: In love, Rich. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Rose (40 gp). Amethyst (120 gp).
Simon Alby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His black hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Tim Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan costume with the symbols of the four houses of cards on his torso. With a patchy black beard and wild black hair. He has a dull look in his gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He inherited the family business which he has now maintained for 2 years.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel tunic with brown highlights, and long green pants that bunch up around his shoes. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.
History: He was born several months after his father was called into army service. A freak accident while working with his Sailor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Gifted. Flaws: Depressed, Disease. Bonds: Attractive, Military. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Thomas Darby, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc
Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. 8 Acid flasks. 1 Antitoxin. 1 Everburning torch.
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