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NPC Generator

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Advanced [show]


Solomon Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair up. He has several tiny topaz earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also has developed a complete distrust of the Herbalist profession.

History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Detective. He then took over the family business and is one of the better Detective for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Rich, Job, Mentor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Solomon Sutherland, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)7 (-2) 8 (-1)11 (+0)
Skills Animal Handling +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Thunderstones. 1 Antitoxin.


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. He has a white handlebar mustache and slicked back white hair. His blue eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Bonds: Nature, Family, Adventurer, Religious. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Henry Gracey, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)8 (-1) 15 (+2)9 (-1)
Skills Perception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Lance Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a tan and white robe with the hood down. He wears his white hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: Born to a Beggar, his mother struggled to pay the bills. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. He struck the Locksmith job and began his own company from there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a beggar again

Ideals: Disciplined. Flaws: Antagonistic, Greedy. Bonds: Poor, Job. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Lance Wedgwood, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)8 (-1)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Stratford, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and grey handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His auburn hair is still thick. His eyes are violet.

Personality: He dislikes all the random violence that takes place in the east. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Balimaar was born with his mother's beautiful face. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Optimist. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Stratford, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Chad Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Adventurer, Rich. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Blyth, Male Human Adept 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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