Solomon Kent, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears skinny pants and wears a black and blue robe with the hood down. He is tall, broad shouldered and powerfully built. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 18 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 6 (-2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Ralf Clayden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long red hair kept up in a rat tail. His green eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the east his family was never financially stable. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Fighting. Flaws: Insomniac. Bonds: Family, Poor, Adventurer. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Hematite (7 gp). Brown-green garnet (70 gp). Black star sapphire (900 gp). Black pearl (1000 gp). 1 Half-Plate.
Miles York, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses like a well dressed Fortune-teller does. His golden hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has achieved small success as a Fortune-teller.
Motivation: To be a Spice Merchant again.
Bonds: Job, Attractive, Nature. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (600 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.
Ralf York, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His Stetson hat is riddled with cuts and holes. His blue eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Slave, Family. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Minor magic item.
Dean Garfield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He sports a long golden beard, and similarly colored long hair. He has several tiny jet earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered
History: Born in the east to a Bricklayer, Dean learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To be a Detective again.
Ideals: Logical. Flaws: Shy. Bonds: Slave, Rich, Job, Family. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 9000 sp. Obsidian (15 gp). Banded agate (15 gp).
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