Heward Clapham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Junk Dealer. He plays an instrument quite well.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He's looking for his big break; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp.
Dean Atherton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has a black handlebar mustache and slicked back black hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Dean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Dean was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up mace and armor he uses now. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his sister
Bonds: Attractive, Job, Family, Nature, Debt. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp.
Charles Stanford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green shirt with thin red vertical stripes and yellow pants. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Courier, his father struggled to pay the bills. A gifted student he started as a Courier, but he got bored and became a Crown-heir. He now owns his own business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Bonds: Attractive, Religious, Poor, Job. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 60 pp.
Cory Langston, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his blonde hair up in a very large beehive style do. His amber eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.
Frederick Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great joy in being the best Navigator in town.
History: He comes from a rich eastern family. His arcane abilities were realized during a raid on his village. He has never given up on his dancing dream.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
