Tim Benson, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Eccentric and domineering, Tim will drive conversation. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Extrovert, Philantrophist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 20000 cp.
William Weston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has shaved his head bald. His fierce gray eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.
History: He was raised in a island tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Antagonistic, Racist. Bonds: Poor, Nature. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Halfling
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 60 pp.
Trym Sherwood, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his green robe and has his shortbow always slung over his shoulder. His hair is short and red. He has brown eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trym was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.
Motivation: His religion dominates his actions; and regain custody of his son
Ideals: Optimist. Flaws: Forgetful. Bonds: Family, Religious. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp. Chrysoberyl (160 gp). Blue quartz (5 gp).
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears his golden hair up. This gray eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he is greedy
Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Family, Rich. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Conrad Barney, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. His chestnut hair, when down, is lengthy. He has gray eyes and a red hat with a black feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Rich, Nature. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 54 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 4 Tanglefoot bags. 2 Antitoxin. 1 Thunderstones.
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