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Advanced [show]


Gomory Dryden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green coat over a grey low-cut shirt, and a top hat upon his head. His auburn hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Gomory Dryden, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Charles Branson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Stableman profession.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Entrepeneur. Bonds: Rich, Guardian, Job, Adventurer. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Branson, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Athletics +1, History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 17000 cp. 1 Masterwork Common Melee.


Social Check DCs


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with black stripes complete with hood. He has a slight overbite and is overall scrawny. His hair is short and chestnut. His brown eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: Aldous was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Healer. Some 4 years later his spouse died after the birth of his son. Heartbroken, Aldous never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is greedy; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Job, In love, Rich. Occupation: Healer

Voice: Raspy

Attributes [hide]

Aldous Abram, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Manfred Rayden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. With bright blonde hair and a scraggly beard. His eyes are likewise blue.

Personality: He dislikes all the random violence that takes place in the south. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Detective business at a young age. He worked as a nervous Detective and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Manfred Rayden, Male Human Druid 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. He has a penchant for wearing a ring with an oversized amber on his left hand. His long black hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He was born in the south, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Immigrant, Religious. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Henry Gentry, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. Golden pearl (100 gp). Jet (100 gp). Jet (100 gp). Bloodstone (40 gp).


Social Check DCs

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