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NPC Generator

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Advanced [show]


Hubert Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he is renowned for his bright red suits and hats. He is bald on top and has large silver tufts of hair around his ears. His violet eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. When Hubert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Locksmith.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Military, Job, Has a crush. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Hubert Myerscough, Male Human Sorcerer 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)18 (+4) 13 (+1)10 (+0)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Gnome, Elven
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666400000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Skelton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has styled his black hair well, parting it to the right. He has blue eyes and a white hat with a tan feather.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Map Maker, William learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Addict. Bonds: Job, Immigrant, Religious. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

William Skelton, Male Human Druid 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Religion +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 3000 sp.


Social Check DCs


Percival Budd, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears blue trousers with white and tan striped suspenders. He wears various colorful collared shirts. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He was granted druidic powers by his dying sister.

Motivation: To end his boredom.

Ideals: Passionate, Gifted. Flaws: Ugly, Mundane. Bonds: Slave. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Percival Budd, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 14 (+2)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Slave, Military. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Odo Barlow, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1400 sp.


Social Check DCs


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in black turtlenecks beneath a pastel coat with black slacks. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Acton, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Auran, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp.


Social Check DCs

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