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NPC Generator

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Advanced [show]


Frederick Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He is bald on top and has large chestnut tufts of hair around his ears. He has gleaming, smiling blue eyes.

Personality: Calm and collected, he is a well trained Roofer. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Roofer business at a young age. A freak accident while working with his Hunter father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Enemies, Rich. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Frederick Warwick, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)10 (+0) 9 (-1)6 (-2)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Dustin Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a brown and grey robe with the hood down. His black hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Rich, Nature. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Dustin Deighton, Male Human Ranger 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)17 (+3) 13 (+1)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Terran, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Freshwater pearl (13 gp). Obsidian (13 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Conrad Altham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Unemployed in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Rich, Job. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Conrad Altham, Male Human Warrior 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Southey, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and violet eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a gnolls raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Attractive, Enemies. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

William Southey, Male Human Aristocrat 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Aquan, Elven, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear white clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Navigator, Adelard learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He was granted necromantic powers by his dying brother.

Motivation: To be a Adventurer again; and wishes to resurrect an old love

Ideals: Logical, Gifted. Bonds: Religious, Job, In love. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Gresham, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 110 pp.


Social Check DCs

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