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NPC Generator

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Advanced [show]


Aldous Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy white pantaloons and a blue scarf. His brown hair is cut short. This blue eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Entrepeneur. Bonds: Military, Rich, Family. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Aldous Barney, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp. 1 Masterwork studded leather.


Social Check DCs


Geoffrey Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. A gifted student he started as a Tanner, but he got bored and became a Miller. He became a Miller soon after.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Adventurer, Poor, Job. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Geoffrey Copeland, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Chad Kinsley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. His silver hair is cut jaggedly and amateurishly. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He never wears the same outfit twice, unless he absolutely has to.

History: Chad hails from a village terrorized by brigands. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Masseuse soon after.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Racist. Bonds: Job, Enemies, Religious. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Chad Kinsley, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 3 (-4)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 6
Languages Common, Orc, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. Hematite (4 gp). Bloodstone (50 gp). Eye agate (4 gp).


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde and curly. His eyes are likewise green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic, Philantrophist. Bonds: Nature, Military. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Ernest Ainsley, Male Human Warrior 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 3 (-4)19 (+4)
Skills History +3, Religion +3
Senses Passive Perception 6
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Moss agate (15 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and sports red clothing, slightly heavier than average wear. His left hand appears badly burned and disfigured. He has done his best to style his black hair to look like a famous performer. His eyes are brown and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sellsword job and began his own company from there.

Motivation: To end his boredom.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Ernest Marley, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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