Rolf Harrington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears rags and sports a simple walking cane. He has styled his chestnut hair well, parting it to the left. His gray unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Disease, Depressed. Bonds: Poor, Military, Nature. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3000 sp.
Hunter Law, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His brown hair is heavily combed to the right. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Bellfounder
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Shane Reid, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist. Bonds: Immigrant, Attractive, Poor. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Black pearl (900 gp). Deep blue spinel (900 gp). Peridot (50 gp). Freshwater pearl (6 gp). Hematite (6 gp).
Wymar Clinton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black costume with the symbols of death on his torso. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's in love; and to settle down with his crush
Ideals: Justice. Flaws: Impulsive. Bonds: Military, Immigrant, Has a crush. Occupation: Barber
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 70 pp. Freshwater pearl (4 gp). Carnelian (30 gp). Rock crystal (30 gp).
Raymond Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is long and golden with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends
Ideals: Gifted, Philantrophist. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Sylvan, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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