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NPC Generator

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Advanced [show]


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: Born to a Roofer, his mother struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love

Ideals: Gifted, Philantrophist. Bonds: Poor, Attractive, Immigrant. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Gresham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Aquamarine (200 gp). Pink pearl (120 gp). Aquamarine (200 gp). 1 Half-Plate.


Social Check DCs


Shane Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his blue robe and has his bow always slung over his shoulder. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Philantrophist. Flaws: Terse. Bonds: Attractive, Military, Immigrant. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Shane Kendal, Male Human Fighter 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Simon Hastings, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Knight does. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of orcs once and for all.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Knight.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Job, Attractive, Enemies, Religious. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Simon Hastings, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp. Pink pearl (50 gp).


Social Check DCs


Conrad Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear yellow tank tops with black pants. He has no hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better trade route.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Job. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Conrad Milton, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills History +6, Performance +4
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3100 sp. 1 Darkwood Shield.


Social Check DCs


Arnold Home, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a green and grey robe with the hood down. With a patchy red beard and wild red hair. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Arnold Home, Male Human Paladin 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +0, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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