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NPC Generator

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Advanced [show]


Don Shipley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears baggy green pantaloons and a black scarf. He has a hunchback. He wears a Stetson hat to hide his balding. His hazel eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Stylist, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Shipley, Male Human Warrior 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)18 (+4) 6 (-2)9 (-1)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 8
Languages Common, Halfling, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2

Possessions: 1000 sp. Alexandrite (900 gp). Pink pearl (100 gp). Moss agate (7 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He wears his auburn hair up in a very large beehive style do. His eyes are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: He is a Slaad in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has dedicated himself to building a better kind of golem.

Motivation: To unite with his sister; and to reunite with his absent father

Flaws: Selfish. Bonds: Adventurer, Job, Family. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Everly, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Blue quartz (12 gp). Tourmaline (130 gp). Hematite (12 gp). Rock crystal (80 gp).


Social Check DCs


Patrick Barney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. With bright red hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He has worked as a Banker like his mother before him.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Fighting, Optimist, Logical. Flaws: Mundane. Bonds: Job. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Patrick Barney, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mayor uniform. He wears a wide-brimmed hat to cover his moderate length golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Pacifist, Philantrophist. Bonds: Job, Mentor, Adventurer. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Shane Bentley, Male Human Monk 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair is unkempt and raggedy. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Gerald Browning, Male Human Commoner 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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