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NPC Generator

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Advanced [show]


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: This man wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. He is muscular with a powerful set of arms. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Stylist, but he was a colossal failure. He has achieved small success as a Spice Merchant.

Motivation: To reunite with his absent father; and he's in love

Ideals: Joker. Bonds: Religious, Family, Job, Has a crush. Occupation: Spice Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Alby, Male Human Warrior 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His auburn hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Barkeep business at a young age. In his 17th year, his parents were killed by a drow raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sailor again.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Trey Kensley, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Manfred Ramsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy brown pantaloons and a grey scarf. His chestnut hair is matted, messy, and big. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Laborer in town.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Manfred Ramsey, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Rhodochrosite (5 gp). Black pearl (200 gp). 1 Minor magic item.


Social Check DCs


Ernest Chatham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky white painted plate armor. He has a long auburn beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Ernest Chatham, Male Human Bard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)9 (-1) 14 (+2)10 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with small hat. His chestnut hair is unkempt and raggedy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Rolf Norton, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)6 (-2) 17 (+3)16 (+3)
Skills Perception +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp. Brown-green garnet (110 gp).


Social Check DCs

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