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NPC Generator

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Advanced [show]


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Architect does. He wears a colorful flower in his chestnut hair. His amber eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Architect.

Motivation: Further expansion of business; and to be a actor again

Flaws: Fearful. Bonds: Job, Immigrant, Attractive, Mentor. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Kyle Clapham, Male Human Wizard 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1200 gp.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Sellsword and found it very stressful. He struck the Sellsword job and began his own company from there.

Motivation: Expand his business; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Tim Bentham, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Onyx (80 gp).


Social Check DCs


Anthony Stanton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has a very tight haircut. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom.

Flaws: Ugly, Mundane, Insane. Bonds: Poor, Immigrant, Military. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Anthony Stanton, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)6 (-2) 12 (+1)8 (-1)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Kody Tatum, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey cloak and cross-gartered red stockings. His silver hair is unkempt and raggedy. His gray eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Persistence, Fighting, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Kody Tatum, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his auburn hair in a pixie cut. His brown eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Blacksmith business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

William Kimberly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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