Shane Bradly, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He wears a colorful flower in his golden hair. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: The child of a Banker, who enjoyed hunting, Shane was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home.
Flaws: Selfish. Bonds: Immigrant, Attractive, Guardian, Nature. Occupation: Soapmaker
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He has the majority of his body covered in plate. He has a hunchback. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves music and to teach people music more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Anselm hails from a village terrorized by orcs. In his 18th year, his parents were killed by a orcs raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His religion dominates his actions; and a deep hatred of orcs
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Lapis lazuli (7 gp). Obsidian (7 gp). Alexandrite (500 gp). 1 Chain shirt. 1 Banded mail. 1 Chain shirt.
Don Ramsey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. His brown eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.
Balimaar Coombs, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to cover his moderate length white hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Sage, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His childhood dream was to be a Sage, but he was a colossal failure. He has achieved small success as a Spy.
Motivation: Wants to open a new tavern; and to be a sage again
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Goblin, Druidic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Obsidian (5 gp). Blue quartz (5 gp). 1 Masterwork manacles. 1 Masterwork Musical instrument.
Ralf Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is heavily combed to the right. His gray unseeing eyes seem to look past you.
Personality: He hates Humans with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people
Flaws: Disease, Racist. Bonds: Adventurer, Slave, Rich. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
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