Dean Hayes, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy green suit. He has wavy golden hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Brewer in town.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Dean has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Job, Enemies. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1200 gp. Golden yellow topaz (500 gp). Violet garnet (500 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tim Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. He keeps his long silver hair kept up in a rat tail. He has violet eyes and a grey hat with a violet feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: Money/treasure.
Ideals: Philantrophist, Logical. Bonds: Rich, Family, Immigrant. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Kody Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: Kody was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Golden yellow topaz (500 gp). Onyx (20 gp). 1 Minor magic item.
Everard Huckabee, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears an entirely brown suit with pastel socks and a vest with buckled shoes. His hair is short and white. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Addict, Shy. Bonds: Family, Religious, Enemies. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and his religion dominates his actions
Flaws: Impulsive. Bonds: Slave, Job, Immigrant, Religious. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Auran, Goblin, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!