Ralf Branson, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He keeps his golden hair in a flapper bob. He has a dull look in his gray eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He has never given up on his writing dream.
Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Odo Shirley, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. His green unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Enemies, Nature. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 11000 sp. Black velvet mask with numerous citrines (140 gp). A necklace of small pink pearls (2000 gp).
Wymar Redfield, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of strength around his neck, and a spear on his belt. He is muscular with a powerful set of arms. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Wymar hails from a village terrorized by orcs. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To protect his home; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting, Justice. Bonds: Enemies, Religious, Guardian. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Celestial, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Ernest Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries lances. He has styled his blonde hair well, parting it to the left. His eyes are a pleasant violet.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and he wants to get laid
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Has a crush, Attractive. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2900 sp. 4 Thunderstones. 3 Tanglefoot bags. 1 Everburning torch.
Robert Cromwell, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears grey cloth garments or leather armor, marred by beers. His long white hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: Born in the east to a Interpreter, Robert learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Interpreter like his mother before him.
Motivation: To be a Locksmith again.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 12000 sp. Gold and topaz bottle stopper cork (1500 gp).
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