Bertram Budd, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is heavily combed to the left. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west his family was never financially stable. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 33 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (1800 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Adley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears violet painted combat armor at almost all times. He has moderate length red hair. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Arnold was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is content
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Rich. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Bernard Kendal, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Servant uniform and is in decent physical shape. His chestnut hair is thinning but still full. He has several tiny amethyst earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. Bernard was born on a far western plains where he grew up under the tutelage of his father, an expert Servant. He became a Servant soon after.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Rich, Immigrant. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 11000 cp. Jasper (20 gp).
Miles Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan cloak and cross-gartered black stockings. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Beggar, who enjoyed hunting, Miles was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and wants his loneliness to end
Ideals: Passionate, Philantrophist. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1700 sp. 1 Superior lock. 1 Silk rope.
Manfred Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with brown socks and a vest with buckled shoes. He is portly but not overly obese. His silver hair is cut short with large spiked bangs in the front. He has gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Flaws: Shy, Disease. Bonds: Family, Adventurer, Religious. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
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