Guy Royston, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Miner does. His black hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He is able to make almost anything out of random pieces of junk.
History: He got into the Miner business at a young age. A gifted student he started as a Architect, but he got bored and became a Miner. He became a Miner soon after.
Motivation: His religion dominates his actions.
Ideals: Pacifist, Gifted. Bonds: Job, Attractive, Religious. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 500 gp. Golden yellow topaz (1200 gp). Black star sapphire (1500 gp). 1 Minor magic item.
Kody Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. He sports a flattop hair cut. He has violet eyes and a yellow hat with a white feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Persistence. Bonds: Attractive, Religious, Military. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 5 (-3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Manfred Brent, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He is a great chef.
History: The child of a Miller, who enjoyed hunting, Manfred was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Detective for hire.
Motivation: He has a crush on the local Miller; and wants a kiss
Ideals: Gifted. Flaws: Insane. Bonds: Nature, Job, Has a crush. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp.
Heward Reid, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Expand his business; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic, Disease, Addict. Bonds: Job. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Cory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Doctor does. His hair is cut close to his head. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: To be a Courier again.
Ideals: Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 50 pp.
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